About me
I’m Léo, a student and hobbyist developer and reverse engineer.
Projects #
Here are some projects that I have recently worked on:
- 
Dolphin - GameCube and Wii emulator (improving HLE, investigating and solving mysterious issues)
 - 
oead - A C++ library for common proprietary Nintendo file formats, written to get much better performance (80x in extreme cases)
 - 
Breath of the Wild reverse engineering, documentation and tools
- ZeldaMods - Documentation on file formats and internals, obscure game mechanics, guides
 - Object map with advanced object inspection features that doubles as a normal map (open source!)
 - botwfstools - Tools to facilitate exploring and editing the ROM using FUSE
 - EventEditor - Simple event flowchart editor
 
 - 
Project Restoration - Majora’s Mask 3D patch that restores some mechanics from the original game and fixes misc issues
 - 
A set of small libraries to manipulate Nintendo proprietary file formats.
- aamp - Parameter archive (AAMP) library and converters
 - byml-v2 - BYML/BYAML parser, writer and converter (v2+)
 - evfl - Event flow library (EventEditor is the GUI)
 - sarc - SARC archive library and tool
 - rstb - Resource Size Table library and tool
 
Why? One major reason is that I would like to encourage the use and the development of free, cross-platform tools. In this day and age, an alarming number of utilities are unfortunately still either closed-source, Windows-only or both.
 
Contact #
- GitHub: leoetlino
 - Email: [email protected]
 - GPG key ID: 0x0DF30F9081000741