Student, Dolphin developer, hobbyist reverse engineer.
oead- A C++ library for common Nintendo formats, written to get much better performance (80x in extreme cases!)
aamp- Parameter archive (AAMP) library and converters
byml-v2- BYML/BYAML parser, writer and converter (v2+)
evfl- Event flow library (EventEditor is the GUI)
sarc- SARC archive library and tool
rstb- Resource Size Table library and tool
Why? One important reason is that I would like to encourage the use and the development of free (as in freedom), cross-platform modding tools. An alarming number of tools are unfortunately in this day and age still either closed-source, Windows-only or both.